Employing an eye for finding new ways of reinventing the wheel, Philip bridges tech trends, aesthetics and strategy to solve problems in communication. His contributions to varying creative disciplines have garnered him recognition as a designer who understands the transformative power of little details. Philip brings six years of hands-on experience in flash and motion design. Prior to joining Launch Interactive, Philip was a Visual Information Specialist in Federal service where he worked alongside TMP Worldwide, and gained post-production and visual effect experience from Digital Kitchen and a52. Freelance clients have included Terminal Reality, Bioware, Konami, Tecmo, Sierra and Virginia Arts Festival. Philip received his bachelor's of science degree in psychology from Old Dominion University.
Away from the office, Philip is a lifelong learner whose areas of interest include sock puppets, filmmaking, theatre, YouTube videos and Second Life. He is unbeatable in Scrabble but cannot program a VCR or the radio presets.
Manipulate probability
Strength: Attention to little details
Weakness: Zombies, sunlight, snooze buttons